Friday, February 9

Visiting the cave


We have visited the storage rooms of Lume Studios to see if we can recycle some of their stuff and use it in our show since we’ll have quite a limited budget - around 1.000,00 euros!

Also in the last three days we have been planning in more detail the narrative sequence of the show. During the last three days we have changed opinions a lot; also it has been difficult to coordinate story development with the people responsible for actually producing the contents (we have been split in five teams to manage the content production for the different zones, and not all are part of the Story Development team).

Well, the good news is that we came up with a name for this show! By Antti’s suggestion, the Inside a Live Reptile Tent crew is proudly presenting: Memento Mori (remember you will die).

Wednesday, February 7

Sharing (more) responsibilities


Today we have decided to split work and make more teams. Each team will be responsible for the things happening at different zones of the performance. This has also helped to better define the different zones. They are:
  1. Foyer
  2. Corridors
  3. Minirooms
  4. Main Stage
  5. Exploratory Area
  6. Exit (the same as the Foyer)
We have also decided that each student will have his/her own project developed for the show, but this project can be in a different zone than the one he/she is managing.

As for this, I feel the show would work better if several people would do several projects together because this can make each project bigger and more complex. So I've decided not to develop any own project, rather join others and develop common projects.

These are the things I took up so far:
  • Corridor zone (zone 2, with Antti)
  • Fireman's comic (zone 3, interactive part, with Tommi and Anna-Maija)
  • Swimmer's bathtub (zone 3, with Kasia)
  • Transformation of the swimmer into a Goddess (zone 5, visual part, with Teijo)

Tuesday, February 6

More decisions...


Today we decided another two things: we are going to provide the audience with flashlights (so it will be dark inside at least sometimes! eheh spoooky) and we will take data and maybe images from them also. But how these will be used we don’t know yet…

Monday, February 5

Story general outline – Finally!

Today we have made finally some decisions, in our afternoon meeting with Joukko-Thomas. We finally reached a consensual overview of the whole performance, relating parts of the narration with the physical space we are about to build. Here’s our storyline main events and spaces:

Prologue: the Foyer
Despite what's been said before, there's no story being told in the Foyer. Instead, any data needed later is gathered, and the audience is divided into two groups, one for the fireman and one for the swimmer.

Entering the show: the Corridors
There are two corridors, one for the fireman and one for the swimmer. The fireman's corridor is filled with smoke, while the swimmer's corridor has an underwater soundscape (and maybe some other watery/fiery stuff in both). The members of the fireman group are told to enter the tunnel and save the fire victim. The members of the swimmer group are told something similar. So the audience members are temporarily given the role of the main characters in the story. One by one, the audience enters the tunnels and emerges from the other side.

Two exihbitions: the Minirooms
After emerging from the corridors, the audience find themselves in a smallish space with some sort of a static exhibition telling about their character. It could be, for example, a comic detailing how he/she ended up near-dead. This is static because the audience will enter one by one and will need to pause a little after the "task" before.

The Main Stage
After a while the audience is led to the main stage (the pit), where they all see the same video/performance based emotional flashbacks of the two characters. There are about four scenes, in which the characters are developed further. Also, during this part, the swimmer gradually changes into a goddess of death.

The scenes of the Main Stage are interactive in the way that the audience can affect their mood and content (such as dialogue spoken). However, this interaction isn't relevant outside the scenes themselves.

The Game
The fate of the fireman is decided in some kind of two-team game, where the swimmer group plays against the fireman group.

The End Scene
In the end scene the goddess either takes the fireman into the afterworld, or releases him back to life. One suggestion on how to do the first is to lower the goddess from the ceiling to pick up the fireman and carry him up into the heavens. The second could simply include the fireman walking out of the door.

Epilogue
The goddess orders the audience to leave through the tunnels. They go through a different tunnel than the one they entered through. Some shortcuts may be needed to the sets, such as bypassing the exhibition spaces.